Paladin
- Eye For An Eye: This talent now deals 5/10% of the critical strike damage taken by the paladin back at the attacker. - A minor PvP nerf, nothing to affect the raiders here.
- Hand of Freedom: The base duration of this buff has been reduced from 10 seconds to 6 seconds. - Again another nerf directed towards PvP and while useful occasionally, unlikely to affect raiders in any significant way.
Aha, some Raid changes too...
Ulduar - Mimiron
- The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range. - Uneccessary imo, i found there was plenty of time and space for both melee and ranged that had their eyes open, infact imo a more sensible change would be to have a slightly more clear ground affect, if anything
- The Leviathan Mk II component of the V-07-TR-0N will become stunned during Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser Barrage ability. - Now i understand the frustration this can cause while learning, but again with a little practice i know our tank got this nailed, and is now able to control the base of the boss through this period with reasonable comfort, if not ease.
- Proximity mines now deal less damage and have a lower duration. A small arming time has also been added so proximity mines will not immediately detonate on creation. - I could argue either way on this change, for sure on a couple of occasions the mine landed RIGHT ontop of me and blew me into Bejeweled's sweet embrace, but in retrospect i always thought if i'd been more aware those deaths were avoidable.
So, some minor PvP nerfs and a fairly major nerf to the final phase of my favourite boss of Ulduar sofar. We got off pretty lightly and clearing Ulduar just got a bundle easier, on the whole a mildly dissapointing patch form my perspective, but not the end of the world for us.
No comments:
Post a Comment